Get Patching: Introduction to the Live Object Model

If we want to do anything worthwhile in terms of controlling Ableton (and by worthwhile, I mean things that are impossible or difficult to do with conventional MIDI mapping), then we’ll have to delve into the Live Object Model (LOM). The Live Object Model is a like a map to the mystical forest which is your Ableton Live Set. It will allow you to navigate to (almost) any element within a Live Set and, in many cases, manipulate it, make changes based on it or just retrieve parameters for the fun of it (weirdo).

In this video, I explain the basics of the Live Object Model (through the magic of drawings!) and then I show how to use the live.path and live.objects objects to fire clips in Max for Live, as well as another tip on monitoring your outputs in M4L. While we don’t build anything snazzy in this video, it is the first step in our next project: Building a better clip launching matrix, this time with pretty colors!

You can check out the online documentation here.

P.S. Thanks to the Ableton Blog for the idea for the new series title!

4 Responses to “Get Patching: Introduction to the Live Object Model”

  1. Jake Carter May 22, 2012 at 6:29 pm #

    OMG! I have M4L but haven’t taken the time to really look into it but, as a software developer, you totally just opened the flood gates… THIS IS GOING TO BE AWESOME!!!

  2. Anthony May 22, 2012 at 11:26 pm #

    Glad that I helped spread the M4L gospel a little bit!

  3. TiltingAtCthulhu June 13, 2012 at 4:49 pm #

    Hi Anthony!
    Loving you M4L Videos. I attended some lessons on Max/MSP at University, but never got around to learn the Live-specific objects and commands. Picked up M4L on the current Sale. I’m looking forwards to starting fiddling with those, your videos are a great help. Please keep them coming! Best wishes,

  4. Anthony June 19, 2012 at 1:02 pm #

    Yeah, it’s really something else. I’m in the middle of a big desing project, but more are coming soon!

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